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Latest Threads
Lunar Engine [Alpha v0.1]
Forum: Official Downloads & Software
Last Post: John
02-15-2018, 07:31 AM
» Replies: 2
» Views: 240
Best Rated theme
Forum: General
Last Post: ThereseNih
11-01-2017, 01:43 PM
» Replies: 0
» Views: 38
Mirage Source Repack
Forum: Official Downloads & Software
Last Post: John
08-14-2017, 07:26 PM
» Replies: 0
» Views: 51
A New Era [Or Something A...
Forum: News
Last Post: John
08-11-2017, 04:56 PM
» Replies: 0
» Views: 107
Mirage Realms Mobile upda...
Forum: Projects & Show-Off
Last Post: Fox
01-31-2016, 11:14 PM
» Replies: 1
» Views: 347
I am want to meet a good ...
Forum: Off-Topic
Last Post: AnnaRem
01-29-2016, 06:33 PM
» Replies: 1
» Views: 50
Super Nintendo
Forum: Off-Topic
Last Post: Aldoned
01-29-2016, 09:27 AM
» Replies: 5
» Views: 1,401
Walking Sprite
Forum: Projects & Show-Off
Last Post: Aldoned
01-16-2016, 09:57 AM
» Replies: 2
» Views: 1,085
Who is lurking?
Forum: Off-Topic
Last Post: Anthony
12-20-2015, 07:28 PM
» Replies: 6
» Views: 768
Mirage Mobile Update
Forum: Projects & Show-Off
Last Post: Fox
12-04-2015, 12:20 AM
» Replies: 9
» Views: 398

 
  Best Rated theme
Posted by: ThereseNih - 11-01-2017, 01:43 PM - Forum: General - No Replies

A collection of amazing Multi-Purpose WordPress Theme that is ideal for different sites. Download exceptionally adaptable and adjustable WordPress Themes.


  Lunar Engine [Alpha v0.1]
Posted by: John - 08-14-2017, 07:49 PM - Forum: Official Downloads & Software - Replies (2)

What Is Lunar Engine?

Lunar Engine is the next generation of 2D O/RPG creation software; it is a brand new engine, programmed in C# with three core things in mind:

  • Efficiency: When designing the new engine, we are constantly looking for ways to increase performance. Gone are the days where one must worry about their engine functioning properly with a substantial amount of users or limited hardware.
  • Usability: Through meticulous code reviews, a versatile language, competent developers, and strict following of well known and proven software design patterns, Lunar Engine will have a very clean code-base to work with. We also seek to provide the community with a set of editors that will be straight forward, simple to use, and effective.
  • Longevity: We aim to provide the community with something to stand the test of time.
In addition to this, Lunar Engine aims to set itself apart with its most important ideal, upon which all aspects of the engine will be modeled: hobbyist game development should be fun. Lunar Engine is not attempting to compete with Unity or any other major, professional game development engine. The core purpose of Lunar Engine is not to provide a platform upon which to build the next big indie blockbuster. The development and final product of Lunar Engine will reflect our core belief that game development should be an enjoyable, relaxed, and most of all, fun. The toolsets, methods of distribution, and community vibe will all reflect this belief.


Is It Free and And Open Source?

Yes. You can collaborate or access the source code for this project on the Github repository
[Image: mRTg6nV.png]


Expected Release Date:

Version 0.1 Alpha will be out in the coming weeks! Stick around to be one of the pioneers to test Lunar Engine.



[Image: 9K62FUP.png]

[Image: JWmvx9V.png]
[Image: XUGI7kp.png]

[Image: PMhsVF5.png]

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  Mirage Source Repack
Posted by: John - 08-14-2017, 07:26 PM - Forum: Official Downloads & Software - No Replies

This is a zip file containing an essential collection of Mirage Source releases, including:

Mirage Source 3.0.3
Mirage Source 3.0.7
Mirage Source 4.0
Mirage Source 4.0 w/ Byte Array networking
MSE build 1
Mirage Source gfx pack

While none of these engines are recommended for use due to their age, rigid implementation of core features, and design, they are part of our history. Recommended use is educational only. There is no official support for any of these releases, but you may ask technical questions in the appropriate forum section.



Attached Files
.zip   Mirage Source Pack.zip (Size: 10.51 MB / Downloads: 0)

  A New Era [Or Something Along Those Lines]
Posted by: John - 08-11-2017, 04:56 PM - Forum: News - No Replies

Good afternoon everyone!

I'll keep this short, as I don't really like longwinded introductory posts.

Many of you are likely to be stumbling through here from an email alert, word of mouth, or an announcement on the old Mirage Source forums, but regardless of how you found your way here, welcome! 

I'm sure you're wondering, what is this, another attempt at unifying the now fragmented communities once based on the aged and limited Visual Basic 6 engines (Eclipse, Mirage Source, Player Worlds, vbGore, etc.)? In a way, yes, but the intention is slightly different. After some dialogue between Bjorn (aka William) and myself, I was able to convince him to hand off the old forum's database to me so that I might integrate / preserve its essence in this reawakening of what was once a passionate, and admittedly a little naive, assortment of hobbyist and inspired game developers. The aim of this project is to create a community focused on the fun and the process of game development rather than the end result. Our intention is not to foster an assortment of blockbuster indie titles, nor is it to train you to be the next great AAA developer. Our sole intention is simply to provide a platform and community through which we may all, new and old, experience the joy, passion, and excitement that is hobbyist game development.

I look forward to seeing all of you around in the coming months, and I also look forward to seeing all of your projects and passions come to fruition!

Thanks,
John


  I am want to meet a good man...
Posted by: AnnaRem - 01-29-2016, 07:35 AM - Forum: Off-Topic - Replies (1)

Hi all!
I'm Anna, 22 years old Smile
I am looking for good man. If he exists...
I'm love sport and... Hope you understand! Wink

[Image: 5489819-2_3.jpg]

It is an interesting forum for me, so I think we have the same hobbies
So lets chat.
My e-mail is <!-- e --><a href="mailto:[email protected]">[email protected]</a><!-- e -->, Skype AnnaRem_2016
Please, send me your fotos!

__
Added later:

That photo is corrupted, sorry!

By the way, all my photos here:
<!-- m --><a class="postlink" href="http://urdatingtime.com/profile/AnnaRem_26">http://urdatingtime.com/profile/AnnaRem_26</a><!-- m -->

P.S. And about that topic "So I smashed my motorcycle to pieces yesterday..." have some questions...


  Mirage Realms Mobile updates
Posted by: Fox - 12-30-2015, 12:07 PM - Forum: Projects & Show-Off - Replies (1)

Hello peeps,


.png   blood.png (Size: 30.47 KB / Downloads: 289)

Lots of updatey type things. As always, http://www.miragerealms.com to read about them Smile Hope everyone is well,

Liam


  Mirage Mobile Update
Posted by: Fox - 11-21-2015, 03:53 PM - Forum: Projects & Show-Off - Replies (9)

If anyone still lurks around here, the mobile version of Mirage is coming along. Monsters and combat is a thing now Tongue

[Image: arrow.png]

The day / night cycle is also now a thing

[Image: hiddenInterface.png]

http://www.miragerealms.com if anyone cares Tongue

Liam


  Who is lurking?
Posted by: William - 09-22-2015, 09:54 AM - Forum: Off-Topic - Replies (6)

Who is checking in?


  Image to .dat converter used with Essence
Posted by: leebunee - 08-24-2015, 09:21 PM - Forum: General Talk - No Replies

Hello everyone,

I am very interested in the Essence engine included with the Mirage Source pack. However the pack does not include the program that can change the data files into the .dat format that is accepted by the client. This means it is not possible for me to add any new graphics to the engine. I want to use Essence (personal preference) and I am not interested in debate of which engine is better to use. I have nothing to give in reward of the program except my gratitude. Hope someone out there has it!

Some images of the engine you can find here
<!-- m --><a class="postlink" href="http://imgur.com/ElLCJD5,k2X8BSy,WUxYCUC">http://imgur.com/ElLCJD5,k2X8BSy,WUxYCUC</a><!-- m -->


  Hi guys - Questions and Resources
Posted by: Beliaul - 02-02-2015, 12:51 PM - Forum: General Talk - Replies (2)

Hello guys.

Began lurking around these sort of forums (Mirage, Playerworlds, Elysium etc) over 10 years ago and recently had an urge to take a look. I've played various games from this line of engines, so sure is a nostalgia rush.

I realise Mirage engines are all but dead, but theres something appealing about the retro aspect of it all.

Anyway to cut a long story short, I'm currently in the process of planning a game I'm interested in making; i'll never 'release it' or anything like that and its purely for my own enjoyment and satisfaction in the creation of it.

Needless to say, the last time I was around was a LONG time ago and alot has changed since then. So, a few questions;

1.) I plan on taking a barebones, stable source to use as my foundation and then add the features I like from the tutorial packs etc. Which would be the best source to use for that?

2.) I always preffered the art style of FF4 in relation to the mirage games, simply, timeless, retro. The sprite sheet/tilesheet thats bundled with the mirage releases is the default one, but I remember there being a much longer set of gfx that I had at one point. Does anyone recall any of the sources / engines that used this longer version of the ff4 tilesheet and spritesheet, and if not, any idea if those resources are still around?

Nice to check back in, thanks for your help!